Welp, I was inspired today, and poured about 3 or 4 hours into a design for my new website, Andonuts.net.
You can take a look for yourself here: http://dcmsoftware.net/andonuts.
And I am now currently using the design. I’ll be updating it over the next few days, so it’ll be a little wonky until then.
(Note that those sample photos are not by me, they’re from interfacelift. I just needed some test photos.)
1 Comment | Tags: andonuts, design, mockup, website
Game Maker Guide tutorial number two: Using Tiles. Still part of my old stuff, new ones will come after the next one.
0 Comments | Tags: game maker, tiles
A while back I started a guide of sorts on how to do various things within Game Maker. These tutorials can be found here, however, I’m going to be posting them here, and adding new ones as well.
Hopefully that will get some more use out of this blog of mine.
The first one is here: Loading Sprite Sheets
0 Comments | Tags: game maker, sheet, sprite, tutorial
Well, since I’ve had this domain for a couple years now and I hardly remember what the “DCM” stands for in the name, I thought it would be a good idea to get a shorter, more interesting name. One that also doesn’t limit me to only “software.”
Some of you may have already heard, but the new domain I have chosen is … drum roll … andonuts.net. Yep that’s right. Andonuts. Like “an” and “donuts.” Earthbound fans will recognize it right off, it comes from Dr. Andonuts, a character from Earthbound. He’s basically a goofy absentminded professor who turns out to be a key player in the game’s final chapters.
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Yep. That’s the project I’ve been working on for a bit over a year now. I’m really happy with how it’s turning out, we’ve really got a great team together. And after this year or more of programming, I’m starting to see the light at the end of the tunnel. I know I’ve said it before, but this time I really mean it.
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